
However, it can be somewhat countered by air swarms so be sure to bring spells to deal with them. The Inferno Dragon in turn can sear tanks Mega Knight would struggle to deal enough damage to. Mega Knight can take out ranged glass cannons and swarms that counter the Inferno Dragon.

He can get enormous value against massive pushes because of this. The Mega Knight's high spawn damage and very high hitpoints make him a bit hard to defeat on the opposing side.He will then only require two more regular attacks to defeat them fully. His spawn damage is slightly less than a Royal Delivery, which makes him useful for quickly defeating cards with similar health to a Musketeer or Wizard.A Mega Knight card costs 7 Elixir to deploy.

He appears with black spiked fists and huge armor, along with grey chainmail and a team-colored belt.

If there are ground units between 3.5 and 5 tiles of him, he will stop moving and begin charging a jump attack which takes 0.9 seconds to execute, and will deal double damage, and inflict knockback. Upon deployment, he will deal damage to enemy units around him in a 360º area around him, and inflict knockback. It spawns an area-damage, ground-targeting, melee, ground troop with very high hitpoints and high damage. The Mega Knight is a Legendary card that is unlocked from the Electro Valley (Arena 11). “He lands with the force of 1,000 mustaches, then jumps from one foe to the next dealing huge area damage.
